METAGAMING March 31, 1980 Andy Windes Dear Andy, I usually don't have time to answer many letters now. However, your views are similar enough to mine on several points and it seems good to say 'I agree' sometimes as well as the 'I disagree' letters I often write instead. TFT is too complicated as completed by Steve Jackson. He completed the project as he wished, not as I'd hoped or even laid down constraints. But, when we'd stuck out our necks so far on TFT and were so committed we had no choice but to go with what we got. I think the system is better than D&D, but not by a huge margin. All the material in Advanced Melee and Advanced Wizard didn't need to be added at all. More spells and weapons fine, more detail of combat, no. My feeling is that in the extra two years of work TFT got longer instead of better. I'm having work started no (sic) on a new FRP system that can be introduced in 3-4 years and is closer to what I think the market wants and what I'll feel comfortable in publishing. That's the reality of publishing. Sometimes you have to publish what you've got when it's good but not perfect. Without new products we go out of business. On the micros I feel our error was in having too many micros of the same type come out one right after the other. If we'd sprinkled in some history, fantasy and some odd-ball themes it wouldn't have looked so dull. At least I hope that's the case. I hope we can avoid publishing real clinkers. (sic) I know we will put out games some don't like at times. But, the effort in doing quality pays off in dollars. Our stuff sells good years after introduction. Some of the other firms see their stuff die after six months. Quality and effort does pay, it just isn't always possible. Good Gaming, Howard Thompson BOX 15346, AUSTIN, TX 78761 -- From the Microgame HQ Archives http://www.brainiac.com/micro/archives.html